VEILFARERS

VeilFarers / Design journal

Behind the Veil.

The questions behind the rules. Explore how a mechanic shapes a decision, what it asks of the table, and what changes when you turn one small dial.

DETRÁS DEL VELOMechanics · Intent · Trade-offs
Armor layers separating under different types of impact.
Design notes 01 · Combat

Overkill

When the weapons can bring down a building, the damage scale needs room to follow. How Overkill grew from that problem—and why five or ten points create different kinds of danger.

Corebook 12.06Interactive example
Open the design study ↗

An open workbench

A rule is a choice about the experience.

This journal opens up VeilFarers one mechanic at a time: the question it addresses, how the rule works, and the consequences it brings to play. Each entry has its own link, so a discussion can begin with the mechanic itself.