VeilFarers / Design journal
Behind the Veil.
The questions behind the rules. Explore how a mechanic shapes a decision, what it asks of the table, and what changes when you turn one small dial.

Design notes 01 · Combat
Overkill
When the weapons can bring down a building, the damage scale needs room to follow. How Overkill grew from that problem—and why five or ten points create different kinds of danger.
Open the design study ↗An open workbench
A rule is a choice about the experience.
This journal opens up VeilFarers one mechanic at a time: the question it addresses, how the rule works, and the consequences it brings to play. Each entry has its own link, so a discussion can begin with the mechanic itself.