VEILFARERS
VeilFarers Corebook cover

The foundation · Corebook

Your life beyond the Veil.

A complete science-fiction expansion for crews who want strange worlds, hard choices and the freedom to build a life among the stars.

The Corebook brings the Pearl Era to the table: nine original ancestries, nine classes, two equally supported character paths, a full catalog of powers and technology, naval combat, reputation, factions and a Wealth Tier economy designed for campaign play.

A complete expansion

More than a setting. A new way to adventure.

Every system is tied to life in the post-Silence galaxy, from the way a crew earns access to technology to the reputation it leaves behind.

Nine ancestries

Ailuran, Bloomstrider, Celestiari, Ethereal, Human, Kryllian, Kryx, Rift Spinner and Synthetic—each with a distinct place in the galaxy.

Domain powers

Seven science-fiction Domains—Tech, Synthesis, Social, Neural, Kinetic, Void and Lux—form a broad catalog of character-defining abilities.

Augmentations

Neural, physical and stealth enhancements make advanced medicine, cybernetics and biotech part of character identity.

Tools of the trade

Weapons, armor, personal gear, modifications and specialized tools across Common, Military, Experimental and Precursor tiers.

Drones & remote tools

Utility, security and weaponized drones with clear rules for access, control, range, signal, repair and shared crew use.

Naval combat

Ships become shared characters in battles of position, systems, armor arcs, sensor locks, maneuvers and weapons.

Reputation & factions

Standing, favors and consequences connect the crew to the Six Houses, the Free Fleet and the Explorers' Guild.

Wealth Tier economy

A campaign economy built around access and consequence: Wealth Checks, gains and losses, crew wealth and meaningful transitions.

New combat texture

Overkill, weapon technology proficiency, armor interaction and specialized properties make advanced weapons feel materially different.

Nine classes · Twenty-seven subclasses

Find your place in the crew.

Each class has a clear role, distinctive class engine, technology access and three subclasses. The same nine identities support both character paths.

Human Diplomat

Diplomat

Social · Lux

Turn rooms, broker peace and shape the public story before weapons clear leather.

  • Cultural Attaché
  • The Icon
  • Political Operative
Kryllian Engineer

Engineer

Tech · Synthesis

Build, repair, hack and keep impossible machines alive one more scene.

  • Tech Specialist
  • Xenotech Savant
  • Medical Technician
Ailuran Explorer

Explorer

Synthesis · Lux

Chart the unknown, survive it and return with a map worth fighting over.

  • Cartographer
  • Wilderness
  • The Stalker
Bloomstrider Mystic

Mystic

Neural · Lux/Void

Touch the Veil directly, interpret its echoes and accept the price of doing so.

  • Veil Walker
  • Mind-Touched
  • Precursor Touched
Celestiari Pilot

Pilot

Void · Tech

Fly through danger by instinct, precision and an intimate trust in the ship.

  • Void Runner
  • Combat Ace
  • System Jockey
Synthetic Scholar

Scholar

Tech · Social

Read life, relics and information networks until hidden truths become useful.

  • Xenobiologist
  • Precursor Archaeologist
  • Information Theorist
Ethereal Scoundrel

Scoundrel

Social · Void

Break rules, identities, locks and lines of sight while the alarms are still deciding.

  • Assassin
  • Ghost
  • Contrabandist
Kryx Soldier

Soldier

Kinetic · Synthesis

Hold the line, organize the fight and decide when force has done enough.

  • Guardian
  • Military Officer
  • Peacekeeper
Rift Spinner Vanguard

Vanguard

Neural · Branch

Fuse discipline, body and will into one decisive strike.

  • Ghost Blade
  • Kinetic Echo
  • Pure Conduit

Seven Domains · New powers

Choose how you touch the impossible.

Each class opens a Domain Pair. Powers can be prepared into an active Loadout, creating science-fiction abilities with a distinct identity rather than one universal spell list.

Tech

Machines, systems, drones, intrusion and the precise language of engineered possibility.

Synthesis

Life, adaptation, healing and the designed resilience of bodies and ecosystems.

Social

Influence, connection, perception and the power carried through trust, identity and story.

Neural

Thought, perception, memory and the hidden architecture linking minds across the dark.

Kinetic

Force, momentum, impact and the decisive control of energy in motion.

Void

Distance, concealment, gravity and the strange intervals where ordinary space loses authority.

Lux

Radiance, guidance, revelation and the Hope Frequency made visible in the world.

The Six Houses

Power has a name and a crest.

House affiliation shapes a character's professional life, obligations and reputation. Each institution offers a place to belong—and a cost for belonging there.

House Amaranth shield
Keepers of Wisdom

House Amaranth

Archivists and scholars who preserve civilization across long cycles of collapse and recovery. Knowledge is their inheritance, and withholding it can become a form of theft.

House Joric shield
The Sentinels

House Joric

Defenders shaped by duty, discipline and the promise to stand between danger and the vulnerable. Their hardest stories begin when protocol and protection diverge.

House Kurogane shield
The God-Makers

House Kurogane

Engineers, physicians and researchers who believe progress can be built. Their brilliance changes bodies and worlds, often behind doors even their own specialists cannot open.

House Solari shield
The Fading Crown

House Solari

Heirs to ceremony, beauty and the obligations of an older order. Their courts remain luminous even as the authority beneath those traditions quietly recedes.

House Valerius shield
The Pearl Merchants

House Valerius

Traders and contract-makers who measure reliability, risk and return across the galaxy. Their most important debts are the ones no ledger can price.

House Volkov shield
The War-Makers

House Volkov

A martial power built around survival, strength and the refusal to be conquered. Loyalty matters because abandoning an ally is weakness made public.

Two paths · Equal weight

Awakened or Sleeping?

This is not a choice between powerful and ordinary. It is a choice between two different engines for exceptional science-fiction characters.

Path 01

Awakened

Rare characters who perceive the Hope Frequency and bend the Veil through prepared Domain Powers.

  • Hope-driven class features
  • Active power Loadouts
  • A personal relationship with impossible physics
Path 02 · New complete path

Sleeping

Highly trained characters whose extraordinary competence belongs entirely to them—not to the Veil.

  • Effort for everyday expertise
  • Resolve for signature Moves
  • Spotlight-ready engines across all nine classes

Signature systems

Four additions that reshape the campaign.

These systems are not isolated extras. They connect character identity, technology, access and the shared life of the crew.

New complete path

The Sleeping

Every class supports a Sleeping character with Effort, Resolve and signature Moves built to own the Spotlight through trained, grounded excellence.

Campaign economy

Wealth Tier

Wealth becomes access rather than coin-counting, with checks, gains, losses, crew resources and transitions that make prosperity consequential.

Shared starship action

Naval Combat

Position, stations, system integrity, armor arcs, sensor locks and maneuvers give every crew member a role when ships exchange fire.

Advanced identity

Augmentations

Neural, physical and stealth enhancements turn cybernetics and biotech into meaningful choices about capability, access and who a character is becoming.

Begin the crossing

The Corebook is your map to the Pearl Era.