Expanded armories
Melee, kinetic, energy, exotic and heavy weapons with distinct House traditions and advanced properties.

Equipment expansion · Rust & Steel
A deep equipment expansion for crews who want their weapons, armor, drones and illegal upgrades to matter.
Rust & Steel expands the technology of the Pearl Era from field knives to ship weapons. Optional condition rules give equipment wear, degradation and malfunction a place in the story, while the black market and Heat make forbidden power come with a living cost.
More gear · More consequence
Use the whole expansion or select only the modules that suit the campaign's desired level of detail.
Melee, kinetic, energy, exotic and heavy weapons with distinct House traditions and advanced properties.
Light through powered armor, specialized protection and detailed modification paths for every operational role.
An optional condition track lets wear, damage and hard use become meaningful without turning maintenance into bookkeeping.
Equipment failures create decisions, repair scenes and stories about the machine that held—or did not.
Weapon and armor improvements, compatibility, professional work and illegal integrations for signature equipment.
Medical kits, technical tools, communications, surveillance, bypass equipment and field packages for life beyond safe ports.
Specialist frames, drone bays, optimizations, counter-drone tools and faction-specific doctrine.
Contraband, prohibited weapons, forbidden armor, illegal services and the people who trade in dangerous access.
A campaign-facing consequence system where attention rises from Cold to Burned and crime reshapes the world around the crew.
Enter the machine age